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Casey hudson and mac walters7/12/2023 ![]() ![]() Perhaps the most intriguing thing Walters shares is how the team delegates tasks among themselves. Some games might think of story as an ancillary part of the experience, but to BioWare story clearly comes first. From there Walters can craft an overarching story, which is then expanded upon to create the individual missions players will be working their way through. The most important part of Walters job is getting together with Creative Director Casey Hudson and determining the important story beats within each game. Players should be able to jump into the game and pick up important story beats on the fly, but those who have stuck with the series from the very beginning will also find nuance and detail where newcomers wouldn’t. Pulse, BioWare’s video news channel, sat down with Walters to get a sense of just what goes into creating Mass Effect’s epic story.Įven though Mass Effect 3 is the third entry in a popular franchise, Walters' goal was to craft ME 3 as its own unique experience. Spearheaded by lead writer Mac Walters, Mass Effect 3 promises to be not just a trilogy-ender for Commander Shepard but the culmination of three games worth of experiences. ![]() Mass Effect 3 might offer a wealth of gameplay and dialogue options for players to craft their own unique experience, but one of the major reasons fans have continued to return to this universe is the story.
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